2022-07-26 14:28:02 +00:00
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package command
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import (
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"errors"
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"fmt"
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"regexp"
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"strconv"
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"strings"
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"github.com/bwmarrin/discordgo"
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log "github.com/sirupsen/logrus"
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)
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const (
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MaxDice = 100
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MaxSides = 100
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Bullets = 1
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GunFireMessage = "💀🔫"
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GunClickMessage = "😌🔫"
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)
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type (
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Roll struct {
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N, D, Sum int
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Rolls []int
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S string
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}
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2022-07-28 02:58:38 +00:00
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Coin bool
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2022-07-26 14:28:02 +00:00
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Gun struct {
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C [6]bool
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N int
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}
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2022-07-28 02:58:38 +00:00
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2022-07-28 04:43:08 +00:00
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CoinHandler struct{}
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RollHandler struct{}
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RouletteHandler struct{}
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2022-07-26 14:28:02 +00:00
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)
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var (
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gun *Gun
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)
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func init() {
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gun = NewGun()
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}
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func NewRoll(n, d int) *Roll {
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r := new(Roll)
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r.N = n
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r.D = d
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r.S = fmt.Sprintf("%dd%d", r.N, r.D)
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return r
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}
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func ParseRoll(roll string) (*Roll, error) {
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var (
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dice []string
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err error
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n, d int
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)
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match, _ := regexp.MatchString(`^(?:\d+)?d\d+$`, roll)
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if !match {
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return nil, errors.New("invalid roll, use `<n>d<sides>` e.g. `4d6`")
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}
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dice = strings.Split(roll, "d")
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if dice[0] == "" {
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n = 1
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} else {
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n, err = strconv.Atoi(dice[0])
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if err != nil {
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return nil, err
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}
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}
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d, err = strconv.Atoi(dice[1])
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if err != nil {
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return nil, err
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}
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if n > MaxDice || d > MaxSides {
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return nil, fmt.Errorf("invalid roll, n must be <= %d and sides must be <= %d", MaxDice, MaxSides)
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}
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return NewRoll(n, d), nil
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}
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func (r *Roll) RollDice() {
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for i := 1; i <= r.N; i++ {
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roll := RandInt(1, r.D)
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r.Rolls = append(r.Rolls, roll)
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r.Sum += roll
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}
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}
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2022-07-28 02:58:38 +00:00
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func (c *Coin) Flip() bool {
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*c = Coin(Itob(RandInt(0, 1)))
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return bool(*c)
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}
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2022-07-26 14:28:02 +00:00
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func NewGun() *Gun {
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return new(Gun)
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}
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func (g *Gun) Load(n int) {
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g.N = 0
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for i := 1; i <= n; {
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x := RandInt(0, len(g.C)-1)
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if g.C[x] == false {
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g.C[x] = true
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i++
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} else {
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continue
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}
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}
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}
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func (g *Gun) Fire() bool {
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if g.C[g.N] {
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g.C[g.N] = false
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g.N++
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return true
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}
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g.N++
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return false
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}
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func (g *Gun) IsEmpty() bool {
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for _, v := range g.C {
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if v == true {
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return false
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}
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}
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return true
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}
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2022-07-28 04:43:08 +00:00
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func NewRollHandler() *RollHandler {
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return new(RollHandler)
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}
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func (h *RollHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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2022-07-26 14:28:02 +00:00
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var (
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err error
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msg, roll string
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r *Roll
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)
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if m.Author.ID == s.State.User.ID {
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return
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}
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if !strings.HasPrefix(m.Content, "!roll") {
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return
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}
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x := strings.Split(m.Content, " ")
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if len(x) != 2 {
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s.ChannelMessageSend(m.ChannelID, "help: `!roll <n>d<s>`")
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return
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}
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roll = x[1]
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r, err = ParseRoll(roll)
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if err != nil {
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s.ChannelMessageSend(m.ChannelID, err.Error())
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return
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}
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r.RollDice()
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log.Debugf("rolled dice: %+v", r)
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msg = fmt.Sprintf("🎲 %s = %d", JoinInt(r.Rolls, " + "), r.Sum)
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s.ChannelMessageSend(m.ChannelID, msg)
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}
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2022-07-28 04:43:08 +00:00
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func NewRouletteHandler() *RouletteHandler {
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return new(RouletteHandler)
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}
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func (h *RouletteHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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2022-07-26 14:28:02 +00:00
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if m.Author.ID == s.State.User.ID {
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return
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}
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if !strings.HasPrefix(m.Content, "!roulette") {
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return
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}
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if gun.IsEmpty() {
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gun.Load(Bullets)
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log.Debugf("reloading gun: %+v\n", gun)
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}
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log.Debugf("firing gun: %+v\n", gun)
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if gun.Fire() {
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s.ChannelMessageSend(m.ChannelID, GunFireMessage)
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} else {
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s.ChannelMessageSend(m.ChannelID, GunClickMessage)
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}
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}
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2022-07-28 02:58:38 +00:00
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func NewCoinHandler() *CoinHandler {
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return new(CoinHandler)
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}
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func (h *CoinHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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2022-07-26 14:28:02 +00:00
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var (
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2022-07-28 02:58:38 +00:00
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c Coin
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2022-07-26 14:28:02 +00:00
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msg string
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)
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2022-07-28 02:58:38 +00:00
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if m.Author.ID == s.State.User.ID {
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2022-07-26 14:28:02 +00:00
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return
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}
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2022-07-28 02:58:38 +00:00
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if !strings.HasPrefix(m.Content, "!coin") {
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return
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2022-07-26 14:28:02 +00:00
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}
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2022-07-28 02:58:38 +00:00
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if c.Flip() {
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2022-07-26 14:28:02 +00:00
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msg = "heads"
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} else {
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msg = "tails"
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}
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2022-07-28 02:58:38 +00:00
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s.ChannelMessageSend(m.ChannelID, msg)
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2022-07-26 14:28:02 +00:00
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}
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