bb/command/random.go

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package command
import (
"errors"
"fmt"
"regexp"
"strconv"
"strings"
"github.com/bwmarrin/discordgo"
log "github.com/sirupsen/logrus"
)
const (
MaxDice = 100
MaxSides = 100
Bullets = 1
GunFireMessage = "💀🔫"
GunClickMessage = "😌🔫"
)
type (
Roll struct {
N, D, Sum int
Rolls []int
S string
}
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Coin bool
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Gun struct {
C [6]bool
N int
}
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CoinHandler struct{}
RollHandler struct{}
RouletteHandler struct{}
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)
var (
gun *Gun
)
func init() {
gun = NewGun()
}
func NewRoll(n, d int) *Roll {
r := new(Roll)
r.N = n
r.D = d
r.S = fmt.Sprintf("%dd%d", r.N, r.D)
return r
}
func ParseRoll(roll string) (*Roll, error) {
var (
dice []string
err error
n, d int
)
match, _ := regexp.MatchString(`^(?:\d+)?d\d+$`, roll)
if !match {
return nil, errors.New("invalid roll, use `<n>d<sides>` e.g. `4d6`")
}
dice = strings.Split(roll, "d")
if dice[0] == "" {
n = 1
} else {
n, err = strconv.Atoi(dice[0])
if err != nil {
return nil, err
}
}
d, err = strconv.Atoi(dice[1])
if err != nil {
return nil, err
}
if n > MaxDice || d > MaxSides {
return nil, fmt.Errorf("invalid roll, n must be <= %d and sides must be <= %d", MaxDice, MaxSides)
}
return NewRoll(n, d), nil
}
func (r *Roll) RollDice() {
for i := 1; i <= r.N; i++ {
roll := RandInt(1, r.D)
r.Rolls = append(r.Rolls, roll)
r.Sum += roll
}
}
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func (c *Coin) Flip() bool {
*c = Coin(Itob(RandInt(0, 1)))
return bool(*c)
}
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func NewGun() *Gun {
return new(Gun)
}
func (g *Gun) Load(n int) {
g.N = 0
for i := 1; i <= n; {
x := RandInt(0, len(g.C)-1)
if g.C[x] == false {
g.C[x] = true
i++
} else {
continue
}
}
}
func (g *Gun) Fire() bool {
if g.C[g.N] {
g.C[g.N] = false
g.N++
return true
}
g.N++
return false
}
func (g *Gun) IsEmpty() bool {
for _, v := range g.C {
if v == true {
return false
}
}
return true
}
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func NewRollHandler() *RollHandler {
return new(RollHandler)
}
func (h *RollHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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var (
err error
msg, roll string
r *Roll
)
if m.Author.ID == s.State.User.ID {
return
}
if !strings.HasPrefix(m.Content, "!roll") {
return
}
x := strings.Split(m.Content, " ")
if len(x) != 2 {
s.ChannelMessageSend(m.ChannelID, "help: `!roll <n>d<s>`")
return
}
roll = x[1]
r, err = ParseRoll(roll)
if err != nil {
s.ChannelMessageSend(m.ChannelID, err.Error())
return
}
r.RollDice()
log.Debugf("rolled dice: %+v", r)
msg = fmt.Sprintf("🎲 %s = %d", JoinInt(r.Rolls, " + "), r.Sum)
s.ChannelMessageSend(m.ChannelID, msg)
}
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func NewRouletteHandler() *RouletteHandler {
return new(RouletteHandler)
}
func (h *RouletteHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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if m.Author.ID == s.State.User.ID {
return
}
if !strings.HasPrefix(m.Content, "!roulette") {
return
}
if gun.IsEmpty() {
gun.Load(Bullets)
log.Debugf("reloading gun: %+v\n", gun)
}
log.Debugf("firing gun: %+v\n", gun)
if gun.Fire() {
s.ChannelMessageSend(m.ChannelID, GunFireMessage)
} else {
s.ChannelMessageSend(m.ChannelID, GunClickMessage)
}
}
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func NewCoinHandler() *CoinHandler {
return new(CoinHandler)
}
func (h *CoinHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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var (
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c Coin
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msg string
)
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if m.Author.ID == s.State.User.ID {
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return
}
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if !strings.HasPrefix(m.Content, "!coin") {
return
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}
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if c.Flip() {
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msg = "heads"
} else {
msg = "tails"
}
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s.ChannelMessageSend(m.ChannelID, msg)
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}