105 lines
1.4 KiB
Go
105 lines
1.4 KiB
Go
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package handler
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import (
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"strings"
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"git.kill0.net/chill9/beepboop/bot"
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"git.kill0.net/chill9/beepboop/lib"
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"github.com/bwmarrin/discordgo"
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log "github.com/sirupsen/logrus"
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)
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const (
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Bullets = 1
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GunFireMessage = "💀🔫"
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GunClickMessage = "😌🔫"
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)
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type (
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Gun struct {
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C [6]bool
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N int
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}
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RouletteHandler struct {
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config bot.Config
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}
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)
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var (
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gun *Gun
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)
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func init() {
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gun = NewGun()
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}
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func NewGun() *Gun {
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return new(Gun)
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}
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func (g *Gun) Load(n int) {
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g.N = 0
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for i := 1; i <= n; {
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x := lib.RandInt(0, len(g.C)-1)
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if g.C[x] == false {
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g.C[x] = true
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i++
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} else {
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continue
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}
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}
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}
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func (g *Gun) Fire() bool {
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if g.C[g.N] {
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g.C[g.N] = false
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g.N++
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return true
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}
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g.N++
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return false
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}
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func (g *Gun) IsEmpty() bool {
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for _, v := range g.C {
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if v == true {
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return false
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}
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}
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return true
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}
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func NewRouletteHandler() *RouletteHandler {
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return new(RouletteHandler)
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}
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func (h *RouletteHandler) SetConfig(config bot.Config) {
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h.config = config
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}
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func (h *RouletteHandler) Handle(s *discordgo.Session, m *discordgo.MessageCreate) {
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if m.Author.ID == s.State.User.ID {
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return
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}
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if !strings.HasPrefix(m.Content, "!roulette") {
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return
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}
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if gun.IsEmpty() {
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gun.Load(Bullets)
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log.Debugf("reloading gun: %+v\n", gun)
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}
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log.Debugf("firing gun: %+v\n", gun)
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if gun.Fire() {
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s.ChannelMessageSend(m.ChannelID, GunFireMessage)
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} else {
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s.ChannelMessageSend(m.ChannelID, GunClickMessage)
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}
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}
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