2022-09-15 14:32:37 +00:00
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package rps
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import (
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"fmt"
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2022-09-18 19:57:15 +00:00
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"strings"
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"git.kill0.net/chill9/beepboop/lib"
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2022-09-15 14:32:37 +00:00
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)
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type (
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Game struct {
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rules [][]string
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emojiMap map[string]string
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}
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)
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2022-09-18 19:57:15 +00:00
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type InvalidChoiceError struct {
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s string
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}
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func (e InvalidChoiceError) Error() string {
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return fmt.Sprintf("%q is an invalid choice", e.s)
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}
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2022-09-15 14:32:37 +00:00
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var (
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RulesRps [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"paper", "rock", "covers"},
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{"scissors", "paper", "cuts"},
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}
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EmojiMapRps map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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}
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RulesRpsls [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"rock", "lizard", "crushes"},
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{"paper", "rock", "covers"},
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{"paper", "spock", "disproves"},
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{"scissors", "paper", "cuts"},
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{"scissors", "lizard", "decapitates"},
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{"lizard", "paper", "eats"},
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{"lizard", "spock", "poisons"},
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{"spock", "scissors", "smashes"},
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{"spock", "rock", "vaporizes"},
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}
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EmojiMapRpsls map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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"lizard": "🦎",
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"spock": "🖖",
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}
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)
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2022-09-18 19:57:15 +00:00
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func NewGame(rules [][]string, emojiMap map[string]string) *Game {
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return &Game{rules: rules, emojiMap: emojiMap}
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}
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func (g *Game) Rand() string {
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return lib.MapRandKey(g.emojiMap)
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}
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func (g *Game) Play(c1, c2 string) (string, error) {
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var b strings.Builder
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if !g.Valid(c1) {
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return "", InvalidChoiceError{s: c1}
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}
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if !g.Valid(c2) {
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return "", InvalidChoiceError{s: c2}
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}
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fmt.Fprintf(&b, "%s v %s: ", g.emojiMap[c1], g.emojiMap[c2])
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for _, rule := range g.rules {
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verb := rule[2]
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if c1 == c2 {
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fmt.Fprintf(&b, "draw")
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return b.String(), nil
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}
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if c1 == rule[0] && c2 == rule[1] {
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fmt.Fprintf(&b, "%s %s %s", c1, verb, c2)
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return b.String(), nil
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} else if c2 == rule[0] && c1 == rule[1] {
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fmt.Fprintf(&b, "%s %s %s", c2, verb, c1)
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return b.String(), nil
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}
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}
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return b.String(), nil
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}
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func (g *Game) Valid(c string) bool {
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_, ok := g.emojiMap[c]
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return ok
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}
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2022-09-15 14:32:37 +00:00
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func Play(rules [][]string, c1, c2 string) string {
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for _, rule := range rules {
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if c1 == c2 {
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return "draw"
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}
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if c1 == rule[0] && c2 == rule[1] {
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return fmt.Sprintf("%s %s %s", c1, rule[2], c2)
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} else if c2 == rule[0] && c1 == rule[1] {
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return fmt.Sprintf("%s %s %s", c2, rule[2], c1)
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}
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}
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return ""
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}
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