Refactor RPS/RPSLS
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@ -49,3 +49,9 @@ func MapRand[K comparable, V any](m map[K]V) V {
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}
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panic("unreachable")
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}
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func MapRandKey[K comparable, V any](m map[K]V) K {
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keys := MapKeys(m)
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n := rand.Intn(len(m))
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return keys[n]
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}
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62
lib/rps/rps.go
Normal file
62
lib/rps/rps.go
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@ -0,0 +1,62 @@
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package rps
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import (
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"fmt"
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)
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type (
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Game struct {
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rules [][]string
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emojiMap map[string]string
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}
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)
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var (
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RulesRps [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"paper", "rock", "covers"},
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{"scissors", "paper", "cuts"},
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}
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EmojiMapRps map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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}
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RulesRpsls [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"rock", "lizard", "crushes"},
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{"paper", "rock", "covers"},
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{"paper", "spock", "disproves"},
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{"scissors", "paper", "cuts"},
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{"scissors", "lizard", "decapitates"},
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{"lizard", "paper", "eats"},
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{"lizard", "spock", "poisons"},
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{"spock", "scissors", "smashes"},
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{"spock", "rock", "vaporizes"},
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}
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EmojiMapRpsls map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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"lizard": "🦎",
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"spock": "🖖",
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}
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)
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func Play(rules [][]string, c1, c2 string) string {
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for _, rule := range rules {
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if c1 == c2 {
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return "draw"
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}
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if c1 == rule[0] && c2 == rule[1] {
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return fmt.Sprintf("%s %s %s", c1, rule[2], c2)
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} else if c2 == rule[0] && c1 == rule[1] {
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return fmt.Sprintf("%s %s %s", c2, rule[2], c1)
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}
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}
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return ""
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}
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