Refactor RPS/RPSLS
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@ -2,6 +2,9 @@ package rps
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import (
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"fmt"
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"strings"
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"git.kill0.net/chill9/beepboop/lib"
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)
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type (
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@ -11,6 +14,14 @@ type (
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}
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)
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type InvalidChoiceError struct {
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s string
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}
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func (e InvalidChoiceError) Error() string {
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return fmt.Sprintf("%q is an invalid choice", e.s)
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}
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var (
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RulesRps [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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@ -46,6 +57,51 @@ var (
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}
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)
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func NewGame(rules [][]string, emojiMap map[string]string) *Game {
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return &Game{rules: rules, emojiMap: emojiMap}
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}
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func (g *Game) Rand() string {
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return lib.MapRandKey(g.emojiMap)
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}
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func (g *Game) Play(c1, c2 string) (string, error) {
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var b strings.Builder
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if !g.Valid(c1) {
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return "", InvalidChoiceError{s: c1}
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}
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if !g.Valid(c2) {
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return "", InvalidChoiceError{s: c2}
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}
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fmt.Fprintf(&b, "%s v %s: ", g.emojiMap[c1], g.emojiMap[c2])
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for _, rule := range g.rules {
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verb := rule[2]
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if c1 == c2 {
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fmt.Fprintf(&b, "draw")
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return b.String(), nil
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}
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if c1 == rule[0] && c2 == rule[1] {
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fmt.Fprintf(&b, "%s %s %s", c1, verb, c2)
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return b.String(), nil
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} else if c2 == rule[0] && c1 == rule[1] {
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fmt.Fprintf(&b, "%s %s %s", c2, verb, c1)
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return b.String(), nil
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}
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}
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return b.String(), nil
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}
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func (g *Game) Valid(c string) bool {
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_, ok := g.emojiMap[c]
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return ok
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}
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func Play(rules [][]string, c1, c2 string) string {
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for _, rule := range rules {
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if c1 == c2 {
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