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333bc3b26c
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333bc3b26c |
@ -60,11 +60,6 @@ func (b *Bot) RegisterCommands() {
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Func: b.RpsCommand(),
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NArgs: 1,
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})
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AddCommand(&Command{
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Name: "rpsls",
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Func: b.RpslsCommand(),
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NArgs: 1,
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})
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AddCommand(&Command{
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Name: "time",
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Func: b.TimeCommand(),
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58
bot/rps.go
58
bot/rps.go
@ -5,14 +5,43 @@ import (
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"strings"
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"git.kill0.net/chill9/beepboop/lib"
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"git.kill0.net/chill9/beepboop/lib/rps"
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"github.com/bwmarrin/discordgo"
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)
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const (
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Rock = iota
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Paper
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Scissors
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Lizard
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Spock
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)
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var (
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rpsVictoryMap map[int][]int = map[int][]int{
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Rock: {Scissors},
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Paper: {Rock},
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Scissors: {Paper},
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}
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rpsChoiceMap map[string]int = map[string]int{
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"rock": Rock,
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"paper": Paper,
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"scissors": Scissors,
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}
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rpsEmojiMap map[int]string = map[int]string{
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Rock: "🪨️",
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Paper: "📝",
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Scissors: "✂️",
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}
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)
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func (b *Bot) RpsCommand() CommandFunc {
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return func(args []string, m *discordgo.MessageCreate) error {
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var (
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bc, pc, be, pe string
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bc, pc int
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be, pe string
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c string
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)
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if len(args) != 1 {
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@ -22,22 +51,33 @@ func (b *Bot) RpsCommand() CommandFunc {
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return nil
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}
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pc = strings.ToLower(args[0])
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c = strings.ToLower(args[0])
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_, ok := rps.EmojiMapRps[pc] // player's choice
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pc, ok := rpsChoiceMap[c] // player's choice
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if !ok {
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b.Session.ChannelMessageSend(
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m.ChannelID, "help: `!rps (rock | paper | scissors)`",
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)
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}
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bc = lib.MapRand(rpsChoiceMap) // bot's choice
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pe = rpsEmojiMap[pc] // player's emoji
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be = rpsEmojiMap[bc] // bot's emoji
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if bc == pc {
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: draw", be, pe,
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))
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return nil
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} else if lib.Contains(rpsVictoryMap[bc], pc) {
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: %s wins", be, pe, lib.MapKey(rpsChoiceMap, bc),
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))
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return nil
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}
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bc = lib.MapRandKey(rps.EmojiMapRps) // bot's choice
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pe = rps.EmojiMapRps[pc] // player's emoji
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be = rps.EmojiMapRps[bc] // bot's emoji
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: %s", pe, be, rps.Play(rps.RulesRps, bc, pc),
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"%s v %s: %s wins", be, pe, lib.MapKey(rpsChoiceMap, pc),
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))
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return nil
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}
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58
bot/rpsls.go
58
bot/rpsls.go
@ -5,39 +5,77 @@ import (
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"strings"
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"git.kill0.net/chill9/beepboop/lib"
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"git.kill0.net/chill9/beepboop/lib/rps"
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"github.com/bwmarrin/discordgo"
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)
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var (
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rpslsVictoryMap map[int][]int = map[int][]int{
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Rock: {Scissors, Lizard},
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Paper: {Rock, Spock},
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Scissors: {Paper, Lizard},
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Lizard: {Paper, Spock},
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Spock: {Scissors, Rock},
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}
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rpslsChoiceMap map[string]int = map[string]int{
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"rock": Rock,
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"paper": Paper,
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"scissors": Scissors,
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"lizard": Lizard,
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"spock": Spock,
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}
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rpslsEmojiMap map[int]string = map[int]string{
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Rock: "🪨️",
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Paper: "📝",
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Scissors: "✂️",
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Lizard: "🦎",
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Spock: "🖖",
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}
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)
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func (b *Bot) RpslsCommand() CommandFunc {
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return func(args []string, m *discordgo.MessageCreate) error {
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var (
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bc, pc, be, pe string
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bc, pc int
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be, pe string
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c string
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)
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if len(args) != 1 {
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b.Session.ChannelMessageSend(
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m.ChannelID, "help: `!rpsls (rock | paper | scissors | lizard | spock)`",
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m.ChannelID, "help: `!rpsls (rock | paper | scissors | lizard | spock )`",
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)
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return nil
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}
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pc = strings.ToLower(args[0])
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c = strings.ToLower(args[0])
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_, ok := rps.EmojiMapRpsls[pc] // player's choice
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pc, ok := rpslsChoiceMap[c] // player's choice
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if !ok {
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b.Session.ChannelMessageSend(
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m.ChannelID, "help: `!rpsls (rock | paper | scissors | lizard | spock)`",
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)
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}
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bc = lib.MapRand(rpslsChoiceMap) // bot's choice
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pe = rpslsEmojiMap[pc] // player's emoji
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be = rpslsEmojiMap[bc] // bot's emoji
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if bc == pc {
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: draw", be, pe,
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))
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return nil
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} else if lib.Contains(rpslsVictoryMap[bc], pc) {
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: %s wins", be, pe, lib.MapKey(rpslsChoiceMap, bc),
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))
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return nil
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}
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bc = lib.MapRandKey(rps.EmojiMapRpsls) // bot's choice
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pe = rps.EmojiMapRpsls[pc] // player's emoji
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be = rps.EmojiMapRpsls[bc] // bot's emoji
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b.Session.ChannelMessageSend(m.ChannelID, fmt.Sprintf(
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"%s v %s: %s", pe, be, rps.Play(rps.RulesRpsls, bc, pc),
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"%s v %s: %s wins", be, pe, lib.MapKey(rpslsChoiceMap, pc),
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))
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return nil
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}
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@ -49,9 +49,3 @@ func MapRand[K comparable, V any](m map[K]V) V {
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}
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panic("unreachable")
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}
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func MapRandKey[K comparable, V any](m map[K]V) K {
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keys := MapKeys(m)
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n := rand.Intn(len(m))
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return keys[n]
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}
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@ -1,62 +0,0 @@
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package rps
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import (
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"fmt"
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)
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type (
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Game struct {
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rules [][]string
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emojiMap map[string]string
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}
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)
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var (
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RulesRps [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"paper", "rock", "covers"},
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{"scissors", "paper", "cuts"},
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}
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EmojiMapRps map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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}
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RulesRpsls [][]string = [][]string{
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{"rock", "scissors", "crushes"},
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{"rock", "lizard", "crushes"},
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{"paper", "rock", "covers"},
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{"paper", "spock", "disproves"},
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{"scissors", "paper", "cuts"},
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{"scissors", "lizard", "decapitates"},
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{"lizard", "paper", "eats"},
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{"lizard", "spock", "poisons"},
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{"spock", "scissors", "smashes"},
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{"spock", "rock", "vaporizes"},
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}
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EmojiMapRpsls map[string]string = map[string]string{
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"rock": "🪨️",
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"paper": "📝",
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"scissors": "✂️",
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"lizard": "🦎",
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"spock": "🖖",
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}
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)
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func Play(rules [][]string, c1, c2 string) string {
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for _, rule := range rules {
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if c1 == c2 {
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return "draw"
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}
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if c1 == rule[0] && c2 == rule[1] {
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return fmt.Sprintf("%s %s %s", c1, rule[2], c2)
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} else if c2 == rule[0] && c1 == rule[1] {
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return fmt.Sprintf("%s %s %s", c2, rule[2], c1)
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}
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}
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return ""
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}
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