package bot import ( "git.kill0.net/chill9/beepboop/lib" "github.com/bwmarrin/discordgo" log "github.com/sirupsen/logrus" ) const ( Bullets = 1 GunFireMessage = "💀🔫" GunClickMessage = "😌🔫" ) type ( Gun struct { C [6]bool N int } ) var ( gun *Gun ) func init() { gun = NewGun() } func NewGun() *Gun { return new(Gun) } func (g *Gun) Load(n int) { g.N = 0 for i := 1; i <= n; { x := lib.RandInt(0, len(g.C)-1) if g.C[x] == false { g.C[x] = true i++ } else { continue } } } func (g *Gun) Fire() bool { if g.C[g.N] { g.C[g.N] = false g.N++ return true } g.N++ return false } func (g *Gun) IsEmpty() bool { for _, v := range g.C { if v == true { return false } } return true } func (b *Bot) RouletteCommand() CommandFunc { return func(args []string, m *discordgo.MessageCreate) error { if gun.IsEmpty() { gun.Load(Bullets) log.Debugf("reloading gun: %+v\n", gun) } log.Debugf("firing gun: %+v\n", gun) if gun.Fire() { b.Session.ChannelMessageSend(m.ChannelID, GunFireMessage) } else { b.Session.ChannelMessageSend(m.ChannelID, GunClickMessage) } return nil } }