package main import ( "fmt" "math" ) type Vertex struct { X, Y float64 } func (v Vertex) Abs() float64 { return math.Sqrt(v.X * v.X + v.Y * v.Y) } func (v *Vertex) Scale(f float64) { v.X = v.X * f v.Y = v.Y * f } func main() { v := Vertex{3, 4} v.Scale(10) fmt.Println(v.Abs()) }