lifx-go/lights.go

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package lifx
import (
//"crypto/tls"
"encoding/json"
"net/http"
"time"
)
const (
OK Status = "ok"
TimedOut Status = "timed_out"
Offline Status = "offline"
)
type (
Status string
Selector struct {
Id string `json:"id"`
Name string `json:"name"`
}
Product struct {
Name string `json:"name"`
Identifier string `json:"identifier"`
Company string `json:"company"`
Capabilities Capabilities `json:"capabilities"`
}
Capabilities struct {
HasColor bool `json:"has_color"`
HasVariableColorTemp bool `json:"has_variable_color_temp"`
HasIR bool `json:"has_ir"`
HasChain bool `json:"has_chain"`
HasMultizone bool `json:"has_multizone"`
MinKelvin float64 `json:"min_kelvin"`
MaxKelvin float64 `json:"max_kelvin"`
}
Light struct {
Id string `json:"id"`
UUID string `json:"uuid"`
Label string `json:"label"`
Connected bool `json:"connected"`
Power string `json:"power"`
Color HSBKColor `json:"color"`
Brightness float64 `json:"brightness"`
Effect string `json:"effect"`
Group Selector `json:"group"`
Location Selector `json:"location"`
Product Product `json:"product"`
LastSeen time.Time `json:"last_seen"`
SecondsLastSeen float64 `json:"seconds_last_seen"`
}
State struct {
Power string `json:"power,omitempty"`
Color Color `json:"color,omitempty"`
Brightness float64 `json:"brightness,omitempty"`
Duration float64 `json:"duration,omitempty"`
Infrared float64 `json:"infrared,omitempty"`
Fast bool `json:"fast,omitempty"`
}
StateDelta struct {
Power *string `json:"power,omitempty"`
Duration *float64 `json:"duration,omitempty"`
Infrared *float64 `json:"infrared,omitempty"`
Hue *float64 `json:"hue,omitempty"`
Saturation *float64 `json:"saturation,omitempty"`
Brightness *float64 `json:"brightness,omitempty"`
Kelvin *int `json:"kelvin,omitempty"`
}
StateWithSelector struct {
State
Selector string `json:"selector"`
}
States struct {
States []StateWithSelector `json:"states,omitempty"`
Defaults State `json:"defaults,omitempty"`
}
Toggle struct {
Duration float64 `json:"duration,omitempty"`
}
)
func (c *Client) SetState(selector string, state State) (*LifxResponse, error) {
var (
err error
s *LifxResponse
resp *Response
)
if resp, err = c.setState(selector, state); err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.IsError() {
return nil, resp.GetLifxError()
}
if state.Fast && resp.StatusCode == http.StatusAccepted {
return nil, nil
}
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
return nil, err
}
return s, nil
}
func (c *Client) FastSetState(selector string, state State) (*LifxResponse, error) {
state.Fast = true
return c.SetState(selector, state)
}
func (c *Client) SetStates(selector string, states States) (*LifxResponse, error) {
var (
err error
s *LifxResponse
resp *Response
)
if resp, err = c.setStates(selector, states); err != nil {
return nil, err
}
defer resp.Body.Close()
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
return nil, err
}
return s, nil
}
func (c *Client) StateDelta(selector string, delta StateDelta) (*LifxResponse, error) {
var (
err error
s *LifxResponse
resp *Response
)
if resp, err = c.stateDelta(selector, delta); err != nil {
return nil, err
}
defer resp.Body.Close()
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
return nil, err
}
return s, nil
}
func (c *Client) Toggle(selector string, duration float64) (*LifxResponse, error) {
var (
err error
s *LifxResponse
resp *Response
)
if resp, err = c.toggle(selector, duration); err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.IsError() {
return nil, resp.GetLifxError()
}
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
return nil, err
}
return s, nil
}
func (c *Client) ListLights(selector string) ([]Light, error) {
var (
err error
s []Light
resp *Response
)
if resp, err = c.listLights(selector); err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode > 299 {
return nil, resp.GetLifxError()
}
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
return nil, err
}
return s, nil
}
func (c *Client) PowerOff(selector string) (*LifxResponse, error) {
return c.SetState(selector, State{Power: "off"})
}
func (c *Client) FastPowerOff(selector string) {
c.SetState(selector, State{Power: "off", Fast: true})
}
func (c *Client) PowerOn(selector string) (*LifxResponse, error) {
return c.SetState(selector, State{Power: "on"})
}
func (c *Client) FastPowerOn(selector string) {
c.SetState(selector, State{Power: "on", Fast: true})
}