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@ -237,7 +237,7 @@ func (c *Client) breathe(selector string, breathe Breathe) (*Response, error) {
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return resp, nil
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return resp, nil
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}
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}
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func (c *Client) setStates(states States) (*Response, error) {
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func (c *Client) setStates(selector string, states States) (*Response, error) {
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var (
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var (
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err error
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err error
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j []byte
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j []byte
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30
lights.go
30
lights.go
@ -40,19 +40,19 @@ type (
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}
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}
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Light struct {
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Light struct {
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Id string `json:"id"`
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Id string `json:"id"`
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UUID string `json:"uuid"`
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UUID string `json:"uuid"`
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Label string `json:"label"`
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Label string `json:"label"`
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Connected bool `json:"connected"`
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Connected bool `json:"connected"`
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Power string `json:"power"`
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Power string `json:"power"`
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Color HSBKColor `json:"color"`
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Color HSBKColor `json:"color"`
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Brightness float64 `json:"brightness"`
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Brightness float64 `json:"brightness"`
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Effect string `json:"effect"`
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Effect string `json:"effect"`
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Group Selector `json:"group"`
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Group Selector `json:"group"`
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Location Selector `json:"location"`
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Location Selector `json:"location"`
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Product Product `json:"product"`
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Product Product `json:"product"`
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LastSeen *time.Time `json:"last_seen,omitempty"`
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LastSeen time.Time `json:"last_seen"`
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SecondsLastSeen float64 `json:"seconds_last_seen"`
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SecondsLastSeen float64 `json:"seconds_last_seen"`
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}
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}
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State struct {
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State struct {
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@ -156,14 +156,14 @@ func (c *Client) FastSetState(selector string, state State) (*LifxResponse, erro
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return c.SetState(selector, state)
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return c.SetState(selector, state)
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}
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}
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func (c *Client) SetStates(states States) (*LifxResponse, error) {
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func (c *Client) SetStates(selector string, states States) (*LifxResponse, error) {
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var (
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var (
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err error
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err error
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s *LifxResponse
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s *LifxResponse
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resp *Response
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resp *Response
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)
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)
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if resp, err = c.setStates(states); err != nil {
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if resp, err = c.setStates(selector, states); err != nil {
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return nil, err
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return nil, err
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}
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}
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defer resp.Body.Close()
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defer resp.Body.Close()
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