222 lines
4.9 KiB
Go
222 lines
4.9 KiB
Go
package lifx
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import (
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//"crypto/tls"
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"encoding/json"
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"net/http"
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"time"
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)
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const (
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OK Status = "ok"
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TimedOut Status = "timed_out"
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Offline Status = "offline"
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)
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type (
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Status string
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Selector struct {
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Id string `json:"id"`
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Name string `json:"name"`
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}
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Product struct {
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Name string `json:"name"`
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Identifier string `json:"identifier"`
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Company string `json:"company"`
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Capabilities Capabilities `json:"capabilities"`
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}
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Capabilities struct {
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HasColor bool `json:"has_color"`
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HasVariableColorTemp bool `json:"has_variable_color_temp"`
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HasIR bool `json:"has_ir"`
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HasChain bool `json:"has_chain"`
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HasMultizone bool `json:"has_multizone"`
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MinKelvin float64 `json:"min_kelvin"`
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MaxKelvin float64 `json:"max_kelvin"`
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}
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Light struct {
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Id string `json:"id"`
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UUID string `json:"uuid"`
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Label string `json:"label"`
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Connected bool `json:"connected"`
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Power string `json:"power"`
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Color HSBKColor `json:"color"`
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Brightness float64 `json:"brightness"`
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Effect string `json:"effect"`
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Group Selector `json:"group"`
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Location Selector `json:"location"`
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Product Product `json:"product"`
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LastSeen time.Time `json:"last_seen"`
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SecondsLastSeen float64 `json:"seconds_last_seen"`
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}
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State struct {
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Power string `json:"power,omitempty"`
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Color Color `json:"color,omitempty"`
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Brightness float64 `json:"brightness,omitempty"`
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Duration float64 `json:"duration,omitempty"`
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Infrared float64 `json:"infrared,omitempty"`
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Fast bool `json:"fast,omitempty"`
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}
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StateDelta struct {
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Power *string `json:"power,omitempty"`
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Duration *float64 `json:"duration,omitempty"`
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Infrared *float64 `json:"infrared,omitempty"`
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Hue *float64 `json:"hue,omitempty"`
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Saturation *float64 `json:"saturation,omitempty"`
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Brightness *float64 `json:"brightness,omitempty"`
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Kelvin *int `json:"kelvin,omitempty"`
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}
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StateWithSelector struct {
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State
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Selector string `json:"selector"`
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}
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States struct {
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States []StateWithSelector `json:"states,omitempty"`
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Defaults State `json:"defaults,omitempty"`
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}
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Toggle struct {
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Duration float64 `json:"duration,omitempty"`
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}
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)
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func (c *Client) SetState(selector string, state State) (*LifxResponse, error) {
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var (
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err error
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s *LifxResponse
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resp *Response
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)
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if resp, err = c.setState(selector, state); err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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if resp.IsError() {
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return nil, resp.GetLifxError()
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}
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if state.Fast && resp.StatusCode == http.StatusAccepted {
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return nil, nil
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}
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
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}
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return s, nil
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}
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func (c *Client) FastSetState(selector string, state State) (*LifxResponse, error) {
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state.Fast = true
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return c.SetState(selector, state)
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}
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func (c *Client) SetStates(selector string, states States) (*LifxResponse, error) {
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var (
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err error
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s *LifxResponse
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resp *Response
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)
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if resp, err = c.setStates(selector, states); err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
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}
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return s, nil
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}
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func (c *Client) StateDelta(selector string, delta StateDelta) (*LifxResponse, error) {
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var (
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err error
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s *LifxResponse
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resp *Response
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)
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if resp, err = c.stateDelta(selector, delta); err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
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}
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return s, nil
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}
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func (c *Client) Toggle(selector string, duration float64) (*LifxResponse, error) {
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var (
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err error
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s *LifxResponse
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resp *Response
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)
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if resp, err = c.toggle(selector, duration); err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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if resp.IsError() {
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return nil, resp.GetLifxError()
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}
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
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}
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return s, nil
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}
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func (c *Client) ListLights(selector string) ([]Light, error) {
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var (
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err error
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s []Light
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resp *Response
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)
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if resp, err = c.listLights(selector); err != nil {
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return nil, err
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}
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defer resp.Body.Close()
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if resp.StatusCode > 299 {
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return nil, resp.GetLifxError()
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}
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
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}
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return s, nil
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}
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func (c *Client) PowerOff(selector string) (*LifxResponse, error) {
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return c.SetState(selector, State{Power: "off"})
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}
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func (c *Client) FastPowerOff(selector string) {
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c.SetState(selector, State{Power: "off", Fast: true})
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}
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func (c *Client) PowerOn(selector string) (*LifxResponse, error) {
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return c.SetState(selector, State{Power: "on"})
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}
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func (c *Client) FastPowerOn(selector string) {
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c.SetState(selector, State{Power: "on", Fast: true})
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}
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