use pointers
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parent
73a666a216
commit
39a9d377d1
93
color.go
93
color.go
@ -2,6 +2,7 @@ package lifx
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import (
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"encoding/json"
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"errors"
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"fmt"
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"net/http"
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"strings"
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@ -19,41 +20,73 @@ type (
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}
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HSBKColor struct {
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H float32 `json:"hue"`
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S float32 `json:"saturation"`
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B float32 `json:"brightness"`
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K int16 `json:"kelvin"`
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H *float32 `json:"hue"`
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S *float32 `json:"saturation"`
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B *float32 `json:"brightness"`
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K *int16 `json:"kelvin"`
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}
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NamedColor string
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)
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var (
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Candlelight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 1500} }
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Sunset = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2000} }
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UltraWarm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2500} }
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Incandescent = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2700} }
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Warm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 3000} }
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Cool = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4000} }
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CoolDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4500} }
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SoftDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5000} }
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Daylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5600} }
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NoonDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6000} }
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BrightDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6500} }
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CloudDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7000} }
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BlueDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7500} }
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BlueOvercast = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 8000} }
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BlueIce = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 9000} }
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Candlelight = func() HSBKColor { c, _ := NewWhite(1500); return c }
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Sunset = func() HSBKColor { c, _ := NewWhite(2000); return c }
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UltraWarm = func() HSBKColor { c, _ := NewWhite(2500); return c }
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Incandescent = func() HSBKColor { c, _ := NewWhite(2700); return c }
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Warm = func() HSBKColor { c, _ := NewWhite(3000); return c }
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Cool = func() HSBKColor { c, _ := NewWhite(4000); return c }
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CoolDaylight = func() HSBKColor { c, _ := NewWhite(4500); return c }
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SoftDaylight = func() HSBKColor { c, _ := NewWhite(5000); return c }
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Daylight = func() HSBKColor { c, _ := NewWhite(5600); return c }
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NoonDaylight = func() HSBKColor { c, _ := NewWhite(6000); return c }
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BrightDaylight = func() HSBKColor { c, _ := NewWhite(6500); return c }
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CloudDaylight = func() HSBKColor { c, _ := NewWhite(7000); return c }
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BlueDaylight = func() HSBKColor { c, _ := NewWhite(7500); return c }
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BlueOvercast = func() HSBKColor { c, _ := NewWhite(8000); return c }
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BlueIce = func() HSBKColor { c, _ := NewWhite(9000); return c }
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)
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func NewRGBColor(r, g, b uint8) (*RGBColor, error) {
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return &RGBColor{R: r, G: g, B: b}, nil
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}
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func NewHSBKColor() HSBKColor {
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func NewHSBColor(h, s, b float32) (HSBKColor, error) {
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var c HSBKColor
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c.H, c.S, c.B, c.K = -1, -1, -1, -1
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return c
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if h < 0 || h > 360 {
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return c, errors.New("hue must be between 0.0-360.0")
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}
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if s < 0 || s > 1 {
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return c, errors.New("saturation must be between 0.0-1.0")
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}
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if b < 0 || b > 1 {
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return c, errors.New("brightness must be between 0.0-1.0")
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}
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c = HSBKColor{
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H: Float32Ptr(h),
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S: Float32Ptr(s),
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B: Float32Ptr(b),
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}
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return c, nil
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}
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func NewWhite(k int16) (HSBKColor, error) {
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var c HSBKColor
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if k < 1500 || k > 8000 {
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return c, errors.New("kelvin must be between 1500-9000")
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}
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c = HSBKColor{
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H: Float32Ptr(0.0),
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S: Float32Ptr(0.0),
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K: Int16Ptr(k),
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}
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return c, nil
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}
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func (c RGBColor) ColorString() string {
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@ -66,17 +99,17 @@ func (c RGBColor) Hex() string {
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func (c HSBKColor) ColorString() string {
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var s []string
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if c.H >= 0 {
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s = append(s, fmt.Sprintf("hue:%g", c.H))
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if c.H != nil {
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s = append(s, fmt.Sprintf("hue:%g", *c.H))
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}
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if c.S >= 0 {
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s = append(s, fmt.Sprintf("saturation:%g", c.S))
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if c.S != nil {
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s = append(s, fmt.Sprintf("saturation:%g", *c.S))
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}
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if c.B >= 0 {
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s = append(s, fmt.Sprintf("brightness:%g", c.B))
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if c.B != nil {
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s = append(s, fmt.Sprintf("brightness:%g", *c.B))
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}
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if c.K >= 0 {
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s = append(s, fmt.Sprintf("kelvin:%d", c.K))
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if c.K != nil {
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s = append(s, fmt.Sprintf("kelvin:%d", *c.K))
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}
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return strings.Join(s, " ")
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}
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