fix up the default named white levels
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parent
2da20d6ec7
commit
46991b2ba3
30
color.go
30
color.go
@ -27,21 +27,21 @@ type (
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var (
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var (
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Candlelight = HSBKColor{H: 0, S: 0, B: -1, K: 1500}
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Candlelight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 1500} }
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Sunset = HSBKColor{H: 0, S: 0, B: -1, K: 2000}
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Sunset = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2000} }
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UltraWarm = HSBKColor{H: 0, S: 0, B: -1, K: 2500}
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UltraWarm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2500} }
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Incandescent = HSBKColor{H: 0, S: 0, B: -1, K: 2700}
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Incandescent = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2700} }
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Warm = HSBKColor{H: 0, S: 0, B: -1, K: 3000}
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Warm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 3000} }
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Cool = HSBKColor{H: 0, S: 0, B: -1, K: 4000}
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Cool = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4000} }
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CoolDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 4500}
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CoolDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4500} }
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SoftDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 5000}
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SoftDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5000} }
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Daylight = HSBKColor{H: 0, S: 0, B: -1, K: 5600}
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Daylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5600} }
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NoonDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6000}
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NoonDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6000} }
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BrightDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6500}
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BrightDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6500} }
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CloudDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7000}
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CloudDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7000} }
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BlueDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7500}
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BlueDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7500} }
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BlueOvercast = HSBKColor{H: 0, S: 0, B: -1, K: 8000}
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BlueOvercast = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 8000} }
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BlueIce = HSBKColor{H: 0, S: 0, B: -1, K: 9000}
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BlueIce = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 9000} }
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func NewRGBColor(r, g, b uint8) (*RGBColor, error) {
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func NewRGBColor(r, g, b uint8) (*RGBColor, error) {
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