fix up the default named white levels

This commit is contained in:
Ryan Cavicchioni 2020-03-05 20:20:54 -06:00
parent 2da20d6ec7
commit 46991b2ba3
Signed by: ryanc
GPG Key ID: 877EEDAF9245103D

View File

@ -27,21 +27,21 @@ type (
) )
var ( var (
Candlelight = HSBKColor{H: 0, S: 0, B: -1, K: 1500} Candlelight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 1500} }
Sunset = HSBKColor{H: 0, S: 0, B: -1, K: 2000} Sunset = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2000} }
UltraWarm = HSBKColor{H: 0, S: 0, B: -1, K: 2500} UltraWarm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2500} }
Incandescent = HSBKColor{H: 0, S: 0, B: -1, K: 2700} Incandescent = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2700} }
Warm = HSBKColor{H: 0, S: 0, B: -1, K: 3000} Warm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 3000} }
Cool = HSBKColor{H: 0, S: 0, B: -1, K: 4000} Cool = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4000} }
CoolDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 4500} CoolDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4500} }
SoftDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 5000} SoftDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5000} }
Daylight = HSBKColor{H: 0, S: 0, B: -1, K: 5600} Daylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5600} }
NoonDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6000} NoonDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6000} }
BrightDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6500} BrightDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6500} }
CloudDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7000} CloudDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7000} }
BlueDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7500} BlueDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7500} }
BlueOvercast = HSBKColor{H: 0, S: 0, B: -1, K: 8000} BlueOvercast = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 8000} }
BlueIce = HSBKColor{H: 0, S: 0, B: -1, K: 9000} BlueIce = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 9000} }
) )
func NewRGBColor(r, g, b uint8) (*RGBColor, error) { func NewRGBColor(r, g, b uint8) (*RGBColor, error) {