Make everything build strings instead of printing
This commit is contained in:
60
cmd/show.go
60
cmd/show.go
@ -3,6 +3,7 @@ package lumecmd
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import (
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"flag"
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"fmt"
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"strings"
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)
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const Tabstop int = 2
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@ -26,6 +27,8 @@ func NewCmdShow() Command {
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func ShowCmd(ctx Context) (int, error) {
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var indent int
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var b strings.Builder
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c := ctx.Client
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selector := ctx.Flags.String("selector")
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lights, err := c.ListLights(selector)
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@ -38,7 +41,8 @@ func ShowCmd(ctx Context) (int, error) {
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for i, l := range lights {
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indent = 0
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fmt.Printf(
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fmt.Fprintf(
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&b,
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"%s Light ID: %s, %s, Power: %s\n",
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ColorizeIndicator(l.Power),
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l.Id,
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@ -46,41 +50,43 @@ func ShowCmd(ctx Context) (int, error) {
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ColorizePower(l.Power),
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)
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indent += Tabstop + 2
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PrintfWithIndent(indent, "Label: %s, ID: %s\n", l.Label, l.Id)
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PrintfWithIndent(indent, "UUID: %s\n", l.UUID)
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PrintfWithIndent(indent, "Location: %s, ID: %s\n", l.Location.Name, l.Location.Id)
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PrintfWithIndent(indent, "Group: %s, ID: %s\n", l.Group.Name, l.Group.Id)
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PrintfWithIndent(indent, "Color: Hue: %.1f, Saturation: %.1f%%, Kelvin: %d\n",
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FprintfWithIndent(&b, indent, "Label: %s, ID: %s\n", l.Label, l.Id)
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FprintfWithIndent(&b, indent, "UUID: %s\n", l.UUID)
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FprintfWithIndent(&b, indent, "Location: %s, ID: %s\n", l.Location.Name, l.Location.Id)
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FprintfWithIndent(&b, indent, "Group: %s, ID: %s\n", l.Group.Name, l.Group.Id)
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FprintfWithIndent(&b, indent, "Color: Hue: %.1f, Saturation: %.1f%%, Kelvin: %d\n",
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*l.Color.H, *l.Color.S, *l.Color.K)
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PrintfWithIndent(indent, "Brightness: %.1f%%\n", l.Brightness*100)
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FprintfWithIndent(&b, indent, "Brightness: %.1f%%\n", l.Brightness*100)
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if l.Effect != "" {
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PrintfWithIndent(indent, "Effect: %s\n", l.Effect)
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FprintfWithIndent(&b, indent, "Effect: %s\n", l.Effect)
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}
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PrintfWithIndent(indent, "Product: %s\n", l.Product.Name)
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PrintfWithIndent(indent, "Capabilities: ")
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fmt.Printf("Color: %s, ", YesNo(l.Product.Capabilities.HasColor))
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fmt.Printf("Variable Color Temp: %s, ", YesNo(l.Product.Capabilities.HasVariableColorTemp))
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fmt.Printf("IR: %s, ", YesNo(l.Product.Capabilities.HasIR))
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fmt.Printf("Chain: %s, ", YesNo(l.Product.Capabilities.HasChain))
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fmt.Printf("Multizone: %s, ", YesNo(l.Product.Capabilities.HasMultizone))
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fmt.Printf("Min Kelvin: %.1f, ", l.Product.Capabilities.MinKelvin)
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fmt.Printf("Max Kelvin: %.1f ", l.Product.Capabilities.MaxKelvin)
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fmt.Println()
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FprintfWithIndent(&b, indent, "Product: %s\n", l.Product.Name)
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FprintfWithIndent(&b, indent, "Capabilities: ")
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fmt.Fprintf(&b, "Color: %s, ", YesNo(l.Product.Capabilities.HasColor))
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fmt.Fprintf(&b, "Variable Color Temp: %s, ", YesNo(l.Product.Capabilities.HasVariableColorTemp))
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fmt.Fprintf(&b, "IR: %s, ", YesNo(l.Product.Capabilities.HasIR))
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fmt.Fprintf(&b, "Chain: %s, ", YesNo(l.Product.Capabilities.HasChain))
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fmt.Fprintf(&b, "Multizone: %s, ", YesNo(l.Product.Capabilities.HasMultizone))
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fmt.Fprintf(&b, "Min Kelvin: %.1f, ", l.Product.Capabilities.MinKelvin)
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fmt.Fprintf(&b, "Max Kelvin: %.1f ", l.Product.Capabilities.MaxKelvin)
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fmt.Fprintln(&b)
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// List applicable selectors (most to least specific)
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PrintfWithIndent(indent, "Selectors:\n")
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FprintfWithIndent(&b, indent, "Selectors:\n")
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indent += Tabstop
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PrintfWithIndent(indent, "id:%s\n", l.Id)
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PrintfWithIndent(indent, "label:%s\n", l.Label)
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PrintfWithIndent(indent, "group_id:%s\n", l.Group.Id)
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PrintfWithIndent(indent, "group:%s\n", l.Group.Name)
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PrintfWithIndent(indent, "location_id:%s\n", l.Location.Id)
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PrintfWithIndent(indent, "location:%s\n", l.Location.Name)
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FprintfWithIndent(&b, indent, "id:%s\n", l.Id)
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FprintfWithIndent(&b, indent, "label:%s\n", l.Label)
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FprintfWithIndent(&b, indent, "group_id:%s\n", l.Group.Id)
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FprintfWithIndent(&b, indent, "group:%s\n", l.Group.Name)
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FprintfWithIndent(&b, indent, "location_id:%s\n", l.Location.Id)
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FprintfWithIndent(&b, indent, "location:%s\n", l.Location.Name)
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indent -= Tabstop
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PrintfWithIndent(indent, "Last Seen: %s (%.1fs ago)\n", l.LastSeen, l.SecondsLastSeen)
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FprintfWithIndent(&b, indent, "Last Seen: %s (%.1fs ago)\n", l.LastSeen, l.SecondsLastSeen)
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if i < len(lights)-1 {
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fmt.Println()
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fmt.Fprintln(&b)
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}
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fmt.Print(b.String())
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}
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return ExitSuccess, nil
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}
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