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243d0f6f31
Author | SHA1 | Date | |
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243d0f6f31 | |||
f58f523d35 | |||
43465c6ae9 | |||
3a94226aa8 | |||
46991b2ba3 | |||
2da20d6ec7 |
26
client.go
26
client.go
@ -18,15 +18,27 @@ type (
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Client *http.Client
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Client *http.Client
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}
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}
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Results struct {
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Results []Result `json:results`
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}
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Result struct {
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Result struct {
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ID string `json:"id"`
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ID string `json:"id"`
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Label string `json:"label"`
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Label string `json:"label"`
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Status Status `json:"status"`
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Status Status `json:"status"`
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}
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}
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Error struct {
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Field string `json:"field"`
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Message []string `json:"message"`
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}
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Warning struct {
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Warning string `json:"warning"`
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}
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Response struct {
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Error string `json:"error"`
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Errors []Error `json:"errors"`
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Warnings []Warning `json:"warnings"`
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Results []Result `json:"results"`
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}
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)
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)
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var errorMap = map[int]error{
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var errorMap = map[int]error{
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@ -75,7 +87,11 @@ func (c *Client) Request(method, url string, body io.Reader) (*http.Response, er
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}
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}
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switch resp.StatusCode {
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switch resp.StatusCode {
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case http.StatusOK, http.StatusAccepted, http.StatusMultiStatus:
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case http.StatusOK:
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fallthrough
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case http.StatusAccepted:
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fallthrough
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case http.StatusMultiStatus:
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return resp, nil
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return resp, nil
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}
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}
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40
color.go
40
color.go
@ -17,31 +17,31 @@ type (
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}
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}
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HSBKColor struct {
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HSBKColor struct {
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H float32 `json:"hue,omitempty"`
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H float32 `json:"hue"`
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S float32 `json:"saturation,omitempty"`
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S float32 `json:"saturation"`
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B float32 `json:"brightness,omitempty"`
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B float32 `json:"brightness"`
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K int16 `json:"kelvin,omitempty"`
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K int16 `json:"kelvin"`
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}
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}
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NamedColor string
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NamedColor string
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)
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)
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var (
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var (
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Candlelight = HSBKColor{H: 0, S: 0, B: -1, K: 1500}
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Candlelight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 1500} }
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Sunset = HSBKColor{H: 0, S: 0, B: -1, K: 2000}
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Sunset = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2000} }
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UltraWarm = HSBKColor{H: 0, S: 0, B: -1, K: 2500}
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UltraWarm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2500} }
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Incandescent = HSBKColor{H: 0, S: 0, B: -1, K: 2700}
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Incandescent = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 2700} }
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Warm = HSBKColor{H: 0, S: 0, B: -1, K: 3000}
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Warm = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 3000} }
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Cool = HSBKColor{H: 0, S: 0, B: -1, K: 4000}
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Cool = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4000} }
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CoolDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 4500}
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CoolDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 4500} }
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SoftDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 5000}
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SoftDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5000} }
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Daylight = HSBKColor{H: 0, S: 0, B: -1, K: 5600}
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Daylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 5600} }
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NoonDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6000}
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NoonDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6000} }
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BrightDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6500}
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BrightDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 6500} }
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CloudDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7000}
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CloudDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7000} }
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BlueDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7500}
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BlueDaylight = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 7500} }
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BlueOvercast = HSBKColor{H: 0, S: 0, B: -1, K: 8000}
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BlueOvercast = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 8000} }
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BlueIce = HSBKColor{H: 0, S: 0, B: -1, K: 9000}
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BlueIce = func() *HSBKColor { return &HSBKColor{H: 0, S: 0, K: 9000} }
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)
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)
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func NewRGBColor(r, g, b uint8) (*RGBColor, error) {
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func NewRGBColor(r, g, b uint8) (*RGBColor, error) {
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@ -65,7 +65,7 @@ func (c RGBColor) Hex() string {
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func (c HSBKColor) ColorString() string {
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func (c HSBKColor) ColorString() string {
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var s []string
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var s []string
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if c.H >= 0 {
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if c.H >= 0 {
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s = append(s, fmt.Sprintf("hue:%f", c.H))
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s = append(s, fmt.Sprintf("hue:%g", c.H))
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}
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}
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if c.S >= 0 {
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if c.S >= 0 {
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s = append(s, fmt.Sprintf("saturation:%g", c.S))
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s = append(s, fmt.Sprintf("saturation:%g", c.S))
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35
lights.go
35
lights.go
@ -4,6 +4,8 @@ import (
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"bytes"
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"bytes"
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//"crypto/tls"
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//"crypto/tls"
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"encoding/json"
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"encoding/json"
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"log"
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"net/http"
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)
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)
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const (
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const (
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@ -44,23 +46,33 @@ func (s Status) Success() bool {
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}
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}
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func (c *Client) SetState(selector string, state State) ([]Result, error) {
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func (c *Client) SetState(selector string, state State) ([]Result, error) {
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j, err := json.Marshal(state)
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var (
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if err != nil {
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err error
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s *Response
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j []byte
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req *http.Request
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resp *http.Response
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)
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if j, err = json.Marshal(state); err != nil {
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log.Println(err)
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return nil, err
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return nil, err
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}
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}
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resp, err := c.Request("PUT", EndpointState(selector), bytes.NewBuffer(j))
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if req, err = c.NewRequest("PUT", EndpointState(selector), bytes.NewBuffer(j)); err != nil {
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if err != nil {
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log.Println(err)
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return nil, err
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return nil, err
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}
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}
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if state.Fast {
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if resp, err = c.Client.Do(req); err != nil {
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return nil, nil
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log.Println(err)
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return nil, err
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}
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}
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s := &Results{}
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defer resp.Body.Close()
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err = c.UnmarshalResponse(resp, s)
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if err != nil {
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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log.Println(err)
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return nil, err
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return nil, err
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}
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}
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@ -83,7 +95,7 @@ func (c *Client) SetStates(states States) ([]Result, error) {
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return nil, err
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return nil, err
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}
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}
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s := &Results{}
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s := &Response{}
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err = c.UnmarshalResponse(resp, s)
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err = c.UnmarshalResponse(resp, s)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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@ -95,6 +107,7 @@ func (c *Client) SetStates(states States) ([]Result, error) {
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func (c *Client) Toggle(selector string, duration float64) ([]Result, error) {
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func (c *Client) Toggle(selector string, duration float64) ([]Result, error) {
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j, err := json.Marshal(&Toggle{Duration: duration})
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j, err := json.Marshal(&Toggle{Duration: duration})
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if err != nil {
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if err != nil {
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log.Println(err)
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return nil, err
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return nil, err
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}
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}
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@ -103,7 +116,7 @@ func (c *Client) Toggle(selector string, duration float64) ([]Result, error) {
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return nil, err
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return nil, err
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}
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}
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s := &Results{}
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s := &Response{}
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err = c.UnmarshalResponse(resp, s)
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err = c.UnmarshalResponse(resp, s)
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if err != nil {
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if err != nil {
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return nil, err
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return nil, err
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