package lifx import ( "fmt" "strings" ) type ( Color interface { ColorString() string } ) type ( RGBColor struct { R, G, B uint8 } HSBKColor struct { H float32 `json:"hue,omitempty"` S float32 `json:"saturation,omitempty"` B float32 `json:"brightness,omitempty"` K int16 `json:"kelvin,omitempty"` } NamedColor string ) var ( Candlelight = HSBKColor{H: 0, S: 0, B: -1, K: 1500} Sunset = HSBKColor{H: 0, S: 0, B: -1, K: 2000} UltraWarm = HSBKColor{H: 0, S: 0, B: -1, K: 2500} Incandescent = HSBKColor{H: 0, S: 0, B: -1, K: 2700} Warm = HSBKColor{H: 0, S: 0, B: -1, K: 3000} Cool = HSBKColor{H: 0, S: 0, B: -1, K: 4000} CoolDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 4500} SoftDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 5000} Daylight = HSBKColor{H: 0, S: 0, B: -1, K: 5600} NoonDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6000} BrightDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 6500} CloudDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7000} BlueDaylight = HSBKColor{H: 0, S: 0, B: -1, K: 7500} BlueOvercast = HSBKColor{H: 0, S: 0, B: -1, K: 8000} BlueIce = HSBKColor{H: 0, S: 0, B: -1, K: 9000} ) func NewRGBColor(r, g, b uint8) (*RGBColor, error) { return &RGBColor{R: r, G: g, B: b}, nil } func NewHSBKColor() HSBKColor { var c HSBKColor c.H, c.S, c.B, c.K = -1, -1, -1, -1 return c } func (c RGBColor) ColorString() string { return fmt.Sprintf("rgb:%d,%d,%d", c.R, c.G, c.B) } func (c RGBColor) Hex() string { return fmt.Sprintf("#%x%x%x", c.R, c.G, c.B) } func (c HSBKColor) ColorString() string { var s []string if c.H >= 0 { s = append(s, fmt.Sprintf("hue:%f", c.H)) } if c.S >= 0 { s = append(s, fmt.Sprintf("saturation:%g", c.S)) } if c.B >= 0 { s = append(s, fmt.Sprintf("brightness:%g", c.B)) } if c.K >= 0 { s = append(s, fmt.Sprintf("kelvin:%d", c.K)) } return strings.Join(s, " ") } func (c HSBKColor) MarshalText() ([]byte, error) { return []byte(c.ColorString()), nil } func (c NamedColor) ColorString() string { return string(c) } func (c *Client) ValidateColor(color Color) (Color, error) { resp, err := c.Request("GET", EndpointColor(color.ColorString()), nil) if err != nil { return nil, err } s := &HSBKColor{} err = c.UnmarshalResponse(resp, s) if err != nil { return nil, err } return s, nil }