package lifx import ( "fmt" "strings" ) type ( Color interface { ColorString() string } ) type ( RGBColor struct { R, G, B uint8 } HSBKColor struct { H, K int16 S, B float32 } ) const ( OK Status = "ok" TimedOut Status = "timed_out" Offline Status = "offline" ) func (s Status) Success() bool { return s == OK } func NewRGBColor(r, g, b uint8) (*RGBColor, error) { return &RGBColor{R: r, G: g, B: b}, nil } func NewHSBKColor() HSBKColor { var c HSBKColor c.H, c.S, c.B, c.K = -1, -1, -1, -1 return c } func (c RGBColor) ColorString() string { return fmt.Sprintf("rgb:%d,%d,%d", c.R, c.G, c.B) } func (c RGBColor) Hex() string { return fmt.Sprintf("#%x%x%x", c.R, c.G, c.B) } func (c HSBKColor) ColorString() string { var s []string if c.H >= 0 { s = append(s, fmt.Sprintf("hue:%d", c.H)) } if c.S >= 0 { s = append(s, fmt.Sprintf("saturation:%g", c.S)) } if c.B >= 0 { s = append(s, fmt.Sprintf("brightness:%g", c.B)) } if c.K >= 0 { s = append(s, fmt.Sprintf("kelvin:%d", c.K)) } return strings.Join(s, " ") } func (c HSBKColor) MarshalText() ([]byte, error) { return []byte(c.ColorString()), nil }