package lifx import ( "bytes" //"crypto/tls" "encoding/json" "log" "net/http" ) const ( OK Status = "ok" TimedOut Status = "timed_out" Offline Status = "offline" ) type ( Status string State struct { Power string `json:"power,omitempty"` Color Color `json:"color,omitempty"` Brightness float64 `json:"brightness,omitempty"` Duration float64 `json:"duration,omitempty"` Infrared float64 `json:"infrared,omitempty"` Fast bool `json:"fast,omitempty"` } StateWithSelector struct { State Selector string `json:"selector"` } States struct { States []StateWithSelector `json:"states",omitempty` Defaults State `json:"defaults",omitempty` } Toggle struct { Duration float64 `json:"duration,omitempty"` } ) func (s Status) Success() bool { return s == OK } func (c *Client) SetState(selector string, state State) ([]Result, error) { var ( err error s *Response j []byte req *http.Request resp *http.Response ) if j, err = json.Marshal(state); err != nil { log.Println(err) return nil, err } if req, err = c.NewRequest("PUT", EndpointState(selector), bytes.NewBuffer(j)); err != nil { log.Println(err) return nil, err } if resp, err = c.Client.Do(req); err != nil { log.Println(err) return nil, err } defer resp.Body.Close() if state.Fast && resp.StatusCode == http.StatusAccepted { return nil, nil } if err = json.NewDecoder(resp.Body).Decode(&s); err != nil { log.Println(err) return nil, err } return s.Results, nil } func (c *Client) FastSetState(selector string, state State) ([]Result, error) { state.Fast = true return c.SetState(selector, state) } func (c *Client) SetStates(states States) ([]Result, error) { j, err := json.Marshal(states) if err != nil { return nil, err } resp, err := c.Request("PUT", EndpointStates(), bytes.NewBuffer(j)) if err != nil { return nil, err } s := &Response{} err = c.UnmarshalResponse(resp, s) if err != nil { return nil, err } return s.Results, nil } func (c *Client) Toggle(selector string, duration float64) ([]Result, error) { j, err := json.Marshal(&Toggle{Duration: duration}) if err != nil { log.Println(err) return nil, err } resp, err := c.Request("POST", EndpointToggle(selector), bytes.NewBuffer(j)) if err != nil { return nil, err } s := &Response{} err = c.UnmarshalResponse(resp, s) if err != nil { return nil, err } return s.Results, nil } func (c *Client) PowerOff(selector string) ([]Result, error) { return c.SetState(selector, State{Power: "off"}) } func (c *Client) FastPowerOff(selector string) { c.SetState(selector, State{Power: "off", Fast: true}) } func (c *Client) PowerOn(selector string) ([]Result, error) { return c.SetState(selector, State{Power: "on"}) } func (c *Client) FastPowerOn(selector string) { c.SetState(selector, State{Power: "on", Fast: true}) }