lume/cmd/setcolor.go

127 lines
3.2 KiB
Go

package lumecmd
import (
"flag"
"fmt"
"os"
lifx "git.kill0.net/chill9/lume"
)
func init() {
var cmdName string = "set-color"
fs := flag.NewFlagSet(cmdName, flag.ExitOnError)
selector := fs.String("selector", "all", "the selector")
fs.StringVar(selector, "s", "all", "the selector")
power := fs.String("power", defaultPower, "power state")
fs.StringVar(power, "p", defaultPower, "power state")
hue := fs.String("hue", defaultHue, "hue level")
fs.StringVar(hue, "H", defaultHue, "hue level")
saturation := fs.String("saturation", defaultSaturation, "saturation level")
fs.StringVar(saturation, "S", defaultSaturation, "saturation level")
rgb := fs.String("rgb", defaultRGB, "RGB value")
fs.StringVar(rgb, "r", defaultRGB, "RGB value")
name := fs.String("name", defaultName, "named color")
fs.StringVar(name, "n", defaultName, "named color")
brightness := fs.String("brightness", defaultBrightness, "brightness state")
fs.StringVar(brightness, "b", defaultBrightness, "brightness state")
duration := fs.Float64("duration", defaultDuration, "duration state")
fs.Float64Var(duration, "d", defaultDuration, "duration state")
fast := fs.Bool("fast", defaultFast, "fast state")
fs.BoolVar(fast, "f", defaultFast, "fast state")
RegisterCommand(cmdName, Command{
Func: SetColorCmd,
Flags: fs,
Use: "[--selector <selector>] [--power (on|off)] [--hue <hue>] [--saturation <saturation>] [--rgb <rbg>] [--name <color>] [--brightness <brightness>] [--duration <sec>] [--fast]",
Short: "Set the color",
})
}
func SetColorCmd(args CmdArgs) (int, error) {
c := args.Client
state := lifx.State{}
selector := args.Flags.String("selector")
power := args.Flags.String("power")
if power != "" {
state.Power = power
}
hueFlag := args.Flags.String("hue")
saturationFlag := args.Flags.String("saturation")
rgbFlag := args.Flags.String("rgb")
name := args.Flags.String("name")
if (hueFlag == "" || saturationFlag == "") && rgbFlag == "" && name == "" {
printCmdHelp(os.Args[1])
return ExitFailure, nil
}
if hueFlag != "" || saturationFlag != "" {
color := lifx.HSBKColor{}
if hueFlag != "" {
hue := args.Flags.Float32("hue")
color.H = lifx.Float32Ptr(hue)
}
if saturationFlag != "" {
saturation := args.Flags.Float32("saturation")
color.S = lifx.Float32Ptr(saturation)
}
state.Color = color
} else if rgbFlag != "" {
color, err := parseRGB(rgbFlag)
if err != nil {
return ExitFailure, err
}
state.Color = color
} else if name != "" {
hsb, ok := args.Config.Colors[name]
if !ok {
return ExitFailure, fmt.Errorf("%s is not a defined color", name)
}
color, err := lifx.NewHSBColor(hsb[0], hsb[1], hsb[2])
if err != nil {
return ExitFailure, err
}
state.Color = color
}
brightnessFlag := args.Flags.String("brightness")
if brightnessFlag != "" {
brightness := args.Flags.Float64("brightness")
state.Brightness = brightness
}
duration := args.Flags.Float64("duration")
state.Duration = duration
fast := args.Flags.Bool("fast")
state.Fast = fast
r, err := c.SetState(selector, state)
if err != nil {
fmt.Printf("fatal: %s\n", err)
return ExitFailure, err
}
if !fast {
PrintResults(r.Results)
}
return ExitSuccess, nil
}