lume/lights.go

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package lifx
import (
"bytes"
//"crypto/tls"
"encoding/json"
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"log"
"net/http"
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)
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const (
OK Status = "ok"
TimedOut Status = "timed_out"
Offline Status = "offline"
)
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type (
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Status string
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State struct {
Power string `json:"power,omitempty"`
Color Color `json:"color,omitempty"`
Brightness float64 `json:"brightness,omitempty"`
Duration float64 `json:"duration,omitempty"`
Infrared float64 `json:"infrared,omitempty"`
Fast bool `json:"fast,omitempty"`
}
StateWithSelector struct {
State
Selector string `json:"selector"`
}
States struct {
States []StateWithSelector `json:"states",omitempty`
Defaults State `json:"defaults",omitempty`
}
Toggle struct {
Duration float64 `json:"duration,omitempty"`
}
)
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func (s Status) Success() bool {
return s == OK
}
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func (c *Client) SetState(selector string, state State) ([]Result, error) {
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var (
err error
s *Response
j []byte
req *http.Request
resp *http.Response
)
if j, err = json.Marshal(state); err != nil {
log.Println(err)
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return nil, err
}
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if req, err = c.NewRequest("PUT", EndpointState(selector), bytes.NewBuffer(j)); err != nil {
log.Println(err)
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return nil, err
}
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if resp, err = c.Client.Do(req); err != nil {
log.Println(err)
return nil, err
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}
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defer resp.Body.Close()
if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
log.Println(err)
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return nil, err
}
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return s.Results, nil
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}
func (c *Client) FastSetState(selector string, state State) ([]Result, error) {
state.Fast = true
return c.SetState(selector, state)
}
func (c *Client) SetStates(states States) ([]Result, error) {
j, err := json.Marshal(states)
if err != nil {
return nil, err
}
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resp, err := c.Request("PUT", EndpointStates(), bytes.NewBuffer(j))
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if err != nil {
return nil, err
}
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s := &Response{}
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err = c.UnmarshalResponse(resp, s)
if err != nil {
return nil, err
}
return s.Results, nil
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}
func (c *Client) Toggle(selector string, duration float64) ([]Result, error) {
j, err := json.Marshal(&Toggle{Duration: duration})
if err != nil {
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log.Println(err)
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return nil, err
}
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resp, err := c.Request("POST", EndpointToggle(selector), bytes.NewBuffer(j))
if err != nil {
return nil, err
}
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s := &Response{}
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err = c.UnmarshalResponse(resp, s)
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if err != nil {
return nil, err
}
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return s.Results, nil
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}
func (c *Client) PowerOff(selector string) ([]Result, error) {
return c.SetState(selector, State{Power: "off"})
}
func (c *Client) FastPowerOff(selector string) {
c.SetState(selector, State{Power: "off", Fast: true})
}
func (c *Client) PowerOn(selector string) ([]Result, error) {
return c.SetState(selector, State{Power: "on"})
}
func (c *Client) FastPowerOn(selector string) {
c.SetState(selector, State{Power: "on", Fast: true})
}