lume/cmd/setstate.go

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package lumecmd
import (
"flag"
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lifx "git.kill0.net/chill9/lume"
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)
func init() {
var cmdName string = "set-state"
fs := flag.NewFlagSet(cmdName, flag.ExitOnError)
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selector := fs.String("selector", defaultSelector, "Set the selector")
fs.StringVar(selector, "s", defaultSelector, "Set the selector")
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power := fs.String("power", defaultPower, "power state")
fs.StringVar(power, "p", defaultPower, "power state")
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color := fs.String("color", defaultColor, "color state")
fs.StringVar(color, "c", defaultColor, "color state")
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brightness := fs.String("brightness", defaultBrightness, "brightness state")
fs.StringVar(brightness, "b", defaultBrightness, "brightness state")
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duration := fs.Float64("duration", defaultDuration, "duration state")
fs.Float64Var(duration, "d", defaultDuration, "duration state")
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infrared := fs.String("infrared", defaultInfrared, "infrared state")
fs.StringVar(infrared, "i", defaultInfrared, "infrared state")
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fast := fs.Bool("fast", defaultFast, "fast state")
fs.BoolVar(fast, "f", defaultFast, "fast state")
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RegisterCommand(cmdName, Command{
Func: SetStateCmd,
Flags: fs,
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Use: "[--selector <selector>] [--power (on|off)] [--color <color>] [--brightness <brightness>] [--duration <sec>] [--infrared <infrared>] [--fast]",
Short: "Set various state attributes",
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})
}
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func SetStateCmd(args CmdArgs) (int, error) {
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c := args.Client
state := lifx.State{}
selector := args.Flags.String("selector")
power := args.Flags.String("power")
if power != "" {
state.Power = power
}
color := args.Flags.String("color")
if color != "" {
state.Color = lifx.NamedColor(color)
}
brightnessFlag := args.Flags.String("brightness")
if brightnessFlag != "" {
brightness := args.Flags.Float64("brightness")
state.Brightness = brightness
}
duration := args.Flags.Float64("duration")
state.Duration = duration
infraredFlag := args.Flags.String("infrared")
if infraredFlag != "" {
infrared := args.Flags.Float64("infrared")
state.Infrared = infrared
}
fast := args.Flags.Bool("fast")
state.Fast = fast
r, err := c.SetState(selector, state)
if err != nil {
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return ExitFailure, err
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}
if !fast {
PrintResults(r.Results)
}
return ExitSuccess, nil
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}