lume/lights.go

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package lifx
import (
//"crypto/tls"
"encoding/json"
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"net/http"
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)
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const (
OK Status = "ok"
TimedOut Status = "timed_out"
Offline Status = "offline"
)
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type (
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Status string
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State struct {
Power string `json:"power,omitempty"`
Color Color `json:"color,omitempty"`
Brightness float64 `json:"brightness,omitempty"`
Duration float64 `json:"duration,omitempty"`
Infrared float64 `json:"infrared,omitempty"`
Fast bool `json:"fast,omitempty"`
}
StateWithSelector struct {
State
Selector string `json:"selector"`
}
States struct {
States []StateWithSelector `json:"states",omitempty`
Defaults State `json:"defaults",omitempty`
}
Toggle struct {
Duration float64 `json:"duration,omitempty"`
}
)
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func (s Status) Success() bool {
return s == OK
}
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func (c *Client) SetState(selector string, state State) (*Response, error) {
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var (
err error
s *Response
resp *http.Response
)
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if resp, err = c.setStateRequest(selector, state); err != nil {
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return nil, err
}
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defer resp.Body.Close()
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if state.Fast && resp.StatusCode == http.StatusAccepted {
return nil, nil
}
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
}
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return s, nil
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}
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func (c *Client) FastSetState(selector string, state State) (*Response, error) {
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state.Fast = true
return c.SetState(selector, state)
}
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func (c *Client) SetStates(selector string, states States) (*Response, error) {
var (
err error
s *Response
resp *http.Response
)
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if resp, err = c.setStatesRequest(selector, states); err != nil {
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return nil, err
}
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defer resp.Body.Close()
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
}
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return s, nil
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}
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func (c *Client) Toggle(selector string, duration float64) (*Response, error) {
var (
err error
s *Response
resp *http.Response
)
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if resp, err = c.toggleRequest(selector, duration); err != nil {
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return nil, err
}
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defer resp.Body.Close()
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if err = json.NewDecoder(resp.Body).Decode(&s); err != nil {
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return nil, err
}
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return s, nil
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}
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func (c *Client) PowerOff(selector string) (*Response, error) {
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return c.SetState(selector, State{Power: "off"})
}
func (c *Client) FastPowerOff(selector string) {
c.SetState(selector, State{Power: "off", Fast: true})
}
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func (c *Client) PowerOn(selector string) (*Response, error) {
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return c.SetState(selector, State{Power: "on"})
}
func (c *Client) FastPowerOn(selector string) {
c.SetState(selector, State{Power: "on", Fast: true})
}